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AndrewVavrunek

6
Posts
2
Topics
A member registered May 21, 2020

Recent community posts

alrighty

And do you have a discord Maxfield?

Are you interested in working?

Hello there!

I am currently developing a Japanese-based fighting game, and I really need programmers that are ready to get to work.

We currently have been working very hard on art and the storyline, but now we really need to get going on the foundations of the game. I really want this game to succeed, and possibly have its own pro league.

I really want this game to be competitive, and have a high skill cap, but still be accessible to casual players as well, kinda like Super Smash Bros(SSB), but I feel that the fighting game I am aiming for is for more hardcore players.

Also, we are going for a more DragonBallFighterz approach where it is mostly focused on combos and supers, and with no infinite combos which in my opinion, ruin a fighting game. (One exception is Marvel vs Capcom). I also don't want to be like Smash Bros and have such horrible net code that they are not allowed to compete in online EVO, and I want this game to have an amazing multiplayer with dedicated servers in NA, JP, EUW, EUNE.

Here is a list of requirements:

-Must have fighting game experience

-Must have the ability to make precise net code

-Must be familiar with Godot or Unity

-Must be available for weekly meetings.

Please comment if you have any questions, or if you are interested!

This is partially paid, as payment will occur once a demo is made

Hello there!

I am currently developing a Japanese-based fighting game, and I really need programmers that are ready to get to work.

We currently have been working very hard on art and the storyline, but now we really need to get going on the foundations of the game. I really want this game to succeed, and possibly have its own pro league.

I really want this game to be competitive, and have a high skill cap, but still be accessible to casual players as well, kinda like Super Smash Bros(SSB), but I feel that the fighting game I am aiming for is for more hardcore players.

Also, we are going for a more DragonBallFighterz approach where it is mostly focused on combos and supers, and with no infinite combos which in my opinion, ruin a fighting game. (One exception is Marvel vs Capcom). I also don't want to be like Smash Bros and have such horrible net code that they are not allowed to compete in online EVO, and I want this game to have an amazing multiplayer with dedicated servers in NA, JP, EUW, EUNE.

Here is a list of requirements:

-Must have fighting game experience

-Must have the ability to make precise net code

-Must be familiar with Godot or Unity

-Must be available for weekly meetings.

Please comment if you have any questions, or if you are interested!